Friday, 9 December 2011

Thursday, 8 December 2011

Custom HUD

I want the HUD to be very simplistic, one, maybe two items on screen max. The reason for this is I'm a huge fan of the Uncharted 3 HUD. It is in no way distracting, but does the job very well.

I took a screen shot in-game and photoshopped a HUD concept over the top for the three different weapons I plan on having in the game.



M16A1 HUD
SPAS-12 HUD
Sig Sauer P230 HUD
Health:

I don't want a health bar to be shown on screen, but a desaturation of the screen when the player is in trouble, much like what is seen in a number of games these days...

Example below...

Health depletion

Bots

My FaceGen mechanic will be applied to the enemy AI, so I decided to get some bots into the game using Kismet. I had some success....


The bots spawn correctly, but are more interested in killing eachother instead of me, so I need to find a way to work around this.

Wednesday, 7 December 2011

'Genesis'


Character cusomisation menu in UDK.

The video shows the player changing the outfit for a whole group of characters, which is exactly what I need. My customisation will be focused on the villains.

....now I need to find the guy and get some answers!!

Started building suburb houses


Quickly laid out the ground floor of one of the suburban houses, though I think it's a little to big, I'll be fixing that shortly.

'The Retrieval' promo guy in UDK....



I made a simple character body, and placed it with a FaceGen model of my friend. I'll create more FaceGens to simulate the changing of heads in-game.

Logo


I've created a logo for the game. The title 'The Retrieval' has a mask layer over it, and so does the black background. Then underneath I've layed out images of California, as this is where the game is set.

Tuesday, 6 December 2011

Basement Concept

Basement concept is finished.


This is where the player will find where the character's family had been held, but they've been moved.

Bar Room Concept

Concept for the bar is done...




Basement concept to follow.

Entrance Hall Concept

The concept art for the villa's entrance hall...



Two more to follow shortly.

Monday, 5 December 2011

Rough Level Concepts

I've very roughly drawn out 3 concepts for the Villa interior. The entrance hall, bar and basement.


Entrance Hall

Bar


Basement

I will be developing these much further in Photoshop.

Thursday, 1 December 2011

Simple Character

I've constructed a simple character in Maya with the help of FaceGen to put into UDK. I hope to be able to swap the heads in the game menu.


I also added a skeleton to the mesh.

I was having a lot of trouble dealing with the other requirements for UDK, like the weapon sockets. After a lot of frustration I went to bed. I'll pick up on it later in the week.