Thursday, 22 March 2012

Level Development 7

Home cinema is complete, with 'Top Gun' playing to give an 1980's feel....







One problem I'm having is that the movie is playing slowly, probably due to PC performance. This means that the audio goes out of sync. Hoping to get this fixed, probably for the last presentation.

Wednesday, 21 March 2012

Level Development 6

Now 5:30am, texturing everything in the bar took longer than expected.....







Monday, 19 March 2012

Level Development 5

A long, long day of texturing and building....















Texturing the bar tomorrow...

Sunday, 18 March 2012

Level Development 4

Further development to suburban area and the basement has been built...




Saturday, 17 March 2012

Level Development 3

Weird shadows on the terrain have been fixed, by raising the lightmap resolution to 32 from only 2 (default). A fence has been made as well as a sidewalk...





Terrain shadows fixed

Level Development 2

Some screen shots of level development...










Wednesday, 14 March 2012

Update

A quick update of my textured character and level development.





There are also other static meshes that have been produced.

Thursday, 8 March 2012

Level Development

I'd encountered an issue for the last month or so with importing static meshes into my map from the content browser, but recently solved it by simply updating to a new version of UDK, so I'm now able to get my static meshes in. Here are a couple of screen shots.