Thursday, 26 April 2012
Basement Scene
The basement has been populated with assets. Static meshes such as rope, duct tape and a knife have been modeled to add effect...
Still needs more assets/mess, to give it the atmosphere of a basement.
Wednesday, 25 April 2012
M16A1
Weapon has been fully modelled, textured and is now in game, though with some positioning complications that I aim to fix shortly...
The Gun in game as it is...
The Gun in game as it is...
The gun fires the bullets of the UDK Shock Rifle at the moment. I'll be looking into creating realistic bullet effects soon.
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