Friday, 9 December 2011
Thursday, 8 December 2011
Custom HUD
I want the HUD to be very simplistic, one, maybe two items on screen max. The reason for this is I'm a huge fan of the Uncharted 3 HUD. It is in no way distracting, but does the job very well.
I took a screen shot in-game and photoshopped a HUD concept over the top for the three different weapons I plan on having in the game.
I took a screen shot in-game and photoshopped a HUD concept over the top for the three different weapons I plan on having in the game.
![]() |
M16A1 HUD |
![]() |
SPAS-12 HUD |
![]() |
Sig Sauer P230 HUD |
Health:
I don't want a health bar to be shown on screen, but a desaturation of the screen when the player is in trouble, much like what is seen in a number of games these days...
Example below...
I don't want a health bar to be shown on screen, but a desaturation of the screen when the player is in trouble, much like what is seen in a number of games these days...
Example below...
![]() |
Health depletion |
Bots
My FaceGen mechanic will be applied to the enemy AI, so I decided to get some bots into the game using Kismet. I had some success....
The bots spawn correctly, but are more interested in killing eachother instead of me, so I need to find a way to work around this.
The bots spawn correctly, but are more interested in killing eachother instead of me, so I need to find a way to work around this.
Wednesday, 7 December 2011
'Genesis'
Character cusomisation menu in UDK.
The video shows the player changing the outfit for a whole group of characters, which is exactly what I need. My customisation will be focused on the villains.
....now I need to find the guy and get some answers!!
Started building suburb houses
Quickly laid out the ground floor of one of the suburban houses, though I think it's a little to big, I'll be fixing that shortly.
'The Retrieval' promo guy in UDK....
I made a simple character body, and placed it with a FaceGen model of my friend. I'll create more FaceGens to simulate the changing of heads in-game.
Logo
I've created a logo for the game. The title 'The Retrieval' has a mask layer over it, and so does the black background. Then underneath I've layed out images of California, as this is where the game is set.
Subscribe to:
Posts (Atom)