Friday, 9 December 2011

Thursday, 8 December 2011

Custom HUD

I want the HUD to be very simplistic, one, maybe two items on screen max. The reason for this is I'm a huge fan of the Uncharted 3 HUD. It is in no way distracting, but does the job very well.

I took a screen shot in-game and photoshopped a HUD concept over the top for the three different weapons I plan on having in the game.



M16A1 HUD
SPAS-12 HUD
Sig Sauer P230 HUD
Health:

I don't want a health bar to be shown on screen, but a desaturation of the screen when the player is in trouble, much like what is seen in a number of games these days...

Example below...

Health depletion

Bots

My FaceGen mechanic will be applied to the enemy AI, so I decided to get some bots into the game using Kismet. I had some success....


The bots spawn correctly, but are more interested in killing eachother instead of me, so I need to find a way to work around this.

Wednesday, 7 December 2011

'Genesis'


Character cusomisation menu in UDK.

The video shows the player changing the outfit for a whole group of characters, which is exactly what I need. My customisation will be focused on the villains.

....now I need to find the guy and get some answers!!

Started building suburb houses


Quickly laid out the ground floor of one of the suburban houses, though I think it's a little to big, I'll be fixing that shortly.

'The Retrieval' promo guy in UDK....



I made a simple character body, and placed it with a FaceGen model of my friend. I'll create more FaceGens to simulate the changing of heads in-game.

Logo


I've created a logo for the game. The title 'The Retrieval' has a mask layer over it, and so does the black background. Then underneath I've layed out images of California, as this is where the game is set.