Sunday, 18 March 2012

Level Development 4

Further development to suburban area and the basement has been built...




Saturday, 17 March 2012

Level Development 3

Weird shadows on the terrain have been fixed, by raising the lightmap resolution to 32 from only 2 (default). A fence has been made as well as a sidewalk...





Terrain shadows fixed

Level Development 2

Some screen shots of level development...










Wednesday, 14 March 2012

Update

A quick update of my textured character and level development.





There are also other static meshes that have been produced.

Thursday, 8 March 2012

Level Development

I'd encountered an issue for the last month or so with importing static meshes into my map from the content browser, but recently solved it by simply updating to a new version of UDK, so I'm now able to get my static meshes in. Here are a couple of screen shots.



Friday, 24 February 2012

App Development

The past week or so I've been following tutorials by The New Boston, learning about app development, and over the next few days I'm going to attempt to create my own Android app that will enable the user to take a photograph.

I've already created a splash screen that can be seen below, that will appear for a number of seconds before the app begins.